”Making of DOGWALK” by Julien Kaspar, Simon Thommes, Andy Goralczyk at Blender Conference 2025

The Blender Studio is presenting the creation process and workflows behind DOGWALK, a short game made with Blender & Godot.
We’ll go over the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create and iterate the characters, art-assets, animations and levels directly in Blender.

Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

#b3d #BCON25

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