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Previously, we’ve looked at how we can select and manipulate our objects in Blender, but that can only get us so far. The really interesting stuff happens when we edit the object data!
Each type of object contains a different type of data. Cameras contain camera data, lights contain light data, meshes contain mesh data, etc.
The object is simply a container for this data, so two objects can share the same data properties but have different object properties. You can Duplicate an Object – along with its Data – with Shift-D, or create a duplicated Object that shares data with Alt-D.
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