”VFX workflows for Sonic the Hedgehog 3” by Joel Prager at Blender Conference 2025

A walkthrough of how Blender was used as a core part of the VFX pipeline on Sonic The Hedgehog 3. I’ll cover how we integrated Blender into Paramount’s in-house pipeline, from previs through postviz to final shots.

Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

#b3d #BCON25

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