”Hair Simulation: From Cosmos Laundromat to Geometry Nodes” by Lukas Tönne at Blender Conference 2025

Development of hair simulation in Blender since Cosmos Laundromat and its integration with geometry nodes. Why we are working on a new hair simulation system, what we’ve learned from past experience, and how we want to make it work for artists.

Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

#b3d #BCON25

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