Based on the in-house “Keith Harig” tool, Cube Creative will be offering a full demo of its autorig, as well as its associated tools to facilitate rigging and skinning on characters and props.
They also share their few tricks that help animators to keep fps as high as possible in their shots using shader and geo nodes and how these elements are baked into the rendering part.

“Bringing Cube Creative character’s to life” by Tanguy Weyland, Manon Grabette —

Learn more about Blender Conference 2023 at https://conference.blender.org/2023/

#BCON23 #b3d

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