By using geometry and shadernodes it’s possible to generate a lot of variations of different materials, motion and shapes. In this presentation Kris will share some of his work and workflow for exploring still and motion design by using a generative design approach.

Some examples of his work can be found on IG:

“Finding patterns, rhythms in geometry & shader nodes.” by Kris Meeusen —

Learn more about Blender Conference 2023 at

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