By using geometry and shadernodes it’s possible to generate a lot of variations of different materials, motion and shapes. In this presentation Kris will share some of his work and workflow for exploring still and motion design by using a generative design approach.

Some examples of his work can be found on IG:
https://www.instagram.com/zuppaman/

“Finding patterns, rhythms in geometry & shader nodes.” by Kris Meeusen —

Learn more about Blender Conference 2023 at https://conference.blender.org/2023/

#BCON23 #b3d

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>