PIXEL FEDERATION, a game development company, has always been at the forefront of innovation, exploring new platforms and technologies to push the boundaries of our gaming experiences. One such journey is our extensive integration of Blender into our workflows, which is transforming the way we approach game design and development.
This talk aims to share our journey of incorporating Blender into our pipeline and how it not only optimizes our workflow, but created a space for community.
The presentation will focus on:
– The role of Blender in our pipeline: how we were able to switch
– The challenges we face in transitioning to Blender and how we overcame them.
– Blender Management System and Community: as challenges outcome.
“Pipeline at Pixel Federation” by Martin Kolcun, Patrik Kučavík, Karolína Slunečková