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🎯 How to convert particles to mesh in Blender.
Particles are lots of items emitted from mesh objects, typically in the thousands. Each particle can be a point of light or a mesh, and be joined or dynamic. They may react to many different influences and forces, and have the notion of a lifespan. Dynamic particles can represent fire, smoke, mist, and other things such as dust or magic spells.
Hair type particles are a subset of regular particles. Hair systems form curves that can represent hair, fur, grass and bristles.
My intended workflow is: Create particle system with rice around main body – convert particles to meshes – merge new meshes into single body – boolean union to main body to create a single solid object.
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