Watch the full course now on CG Cookie: https://blendermarket.com/products/assemble—procedural-modeling-and-animation-with-blenders-geometry-nodes?utm_source=youtube&utm_campaign=ASSEMBLE%20Blender%20Market%20release&utm_medium=video />
Blender’s new procedural modeling toolset, Geometry Nodes, is a powerful way to create and modify 3d objects. Since this method of modeling is completely new to Blender, both beginners and experts alike will have to learn the fundamentals of this new system from scratch.

You do not need to be a Blender pro or a math whiz to learn Geometry Nodes!

In Assemble, CG Cookie instructor Jonathan Lampel will guide you through the learning curve one step at a time so that you can begin to create your own geometry effects. The course is focused on the #1 practical use case for Geometry Nodes, which is piecing together modular assets to create models with adjustable and animatable properties, but the concepts that are taught are foundational to any Geometry Nodes project.

The course is intermediate level, and it’s expected that you are comfortable with the Blender interface, understand the basics of 3d modeling, and are familiar with shading nodes. If you’re brand new to Blender, no worries! These courses can get you up to speed in no time:

Blender Basics: https://cgcookie.com/courses/blender-3-basics-intro-to-blender
Press Start: https://cgcookie.com/courses/press-start-your-simple-first-blender-project
Fundamentals of Modeling: https://cgcookie.com/courses/fundamentals-of-3d-mesh-modeling-in-blender
Fundamentals of Shading: https://cgcookie.com/courses/fundamentals-of-blender-materials-and-shading

Chapter 1 of the course covers the basics of Geometry Nodes such as how it fits into the modifier stack, what the colors and shapes of the node sockets mean, what attributes are & how to use them, and how to know if you should model something by hand or with nodes.

In Chapter 2, you’ll create a ferris wheel, learn about the most essential nodes, and create a few node groups that you can reuse in any project. The main concepts include instancing models, creating arrays of assets, generating new geometry, snapping pieces together, and optimizing the node graph for better performance.

In Chapter 3, you’ll make a roller coaster track that’s generated along a custom curve and a cart that reliably moves along the track at any speed. Along the way you’ll learn about aligning objects to curves, using conditional properties, raycasting, solving equations with nodes, and procedural animation.

By the end, you’ll be ready to use Geometry Nodes on your next project!

“WHO IS CG COOKIE?”
We are real people! (OK, maybe some of us are cyborgs – we don’t ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.

🍪 If you love what we do, consider enrolling to http://cgcookie.com to stream 100’s of Blender courses with passionate Blender instructors there to answer your questions.

“WHERE SHOULD I START LEARNING BLENDER?”
For Blender beginners, we have a free tutorial series “Getting Started with Blender” https://rb.gy/khqdl7

“I WANT MORE CG COOKIE IN MY LIFE!”
Got it. Here’s where you can reach us!
http://instagram.com/cgcookie
http://twitter.com/cgcookie
http://facebook.com/cgcookieinc

Want Blender news in your mailbox?
Sign up here for spam-free newsletter https://cgcookie.com/newsletter

#CGCookie #blendertutorial #b3d

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>