tnsor writes: This time we’ll create the “plexus” effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are drawn, that are shorter than a certain threshold, […]

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from BlenderNation https://www.blendernation.com/2022/11/16/connect-the-dots-with-geometry-nodes-the-plexus-effect/
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