SkywolfGameStudios writes: Often there is confusion seen all the time about why Meshes exported and used in Game Engines are Triangulated. In this video I am going over this briefly to clarify it. However, if you don’t want to wait around, the answer is quite simple, it’s meant for faster and more efficient Rendering so […]

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from BlenderNation https://www.blendernation.com/2022/11/03/game-engines-tris-vs-quads-explained/
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