Refractle writes: While working on a scene, I developed a geometry nodes setup designed to rapidly create piles of objects with a customizable degree of randomness. It includes settings for quick and dirty random piles and a system for specific height, specific place piles of objects for proper creative freedom. The System also allows for […]
from BlenderNation https://www.blendernation.com/2022/10/23/gnss-2-procedural-stacking-system/
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