Neil Ian Bettison writes: This is a complete guide on how we created this stylized viking asset. We used a mix of Blender, Zbrush, and Topogun for the modeling section. The model was then textured in Substance painter and finally rendered in Blender 3 with the help of the compositor. Give me a like and […]


from BlenderNation


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

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