Jamie writes: G’day Blenderheads, In this video we’ll be creating a realistic version of the Pokemon ‘Oddish’ in Blender. We’ll achieve this through polygon modelling a base mesh (so there’s no need for retopology – yay!), sculpting high resolution details and a variety of procedural and hand painted textures – all done inside Blender!

Source

from BlenderNation https://www.blendernation.com/2022/09/23/make-realistic-pokemon-using-blender-oddish/
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