In this video, we talk about some of the best and most helpful features contained inside the Node Wrangler add-on that comes built in to Blender. These can save you a TON of time when working with nodes in Blender 🙂

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Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:15 – Enable Node Wrangler
0:36 – Where to find the node wrangler tools
1:00 – Spacing nodes evenly
1:40 – Adding nodes to a frame
2:15 – Changing multiple node names at once
2:54 – Using node wrangler to preview node results
4:05 – Setting up PBR materials with Node Wrangler
5:40 – Adding Mapping to a material with Node Wrangler
7:04 – Connecting multiple nodes to one node quickly
7:53 – Quickly mixing 2 shaders
9:00 – Switching out different shader types
9:39 – Quick connect nodes
10:33 – Delete Unused Nodes
10:55 – Add reroutes to all outputs from a node

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