Jamie writes: G’day Blenderheads, Part 2 of my Wartortle sculpting series is now out. This video focuses on UV unwrapping and texturing. So we’ll be creating UDIMs in Blender for the shell and the body before jumping into Substance Painter for texturing. See also part one of this tutorial: Make Realistic Pokemon using Blender – […]
from BlenderNation https://www.blendernation.com/2022/08/19/make-realistic-pokemon-using-blender-texturing/
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