Anton Palmqvist has just released an open-source database of physically based values for CG-Artist, mapped across a dozen of software and renderers including Blender! I've been building an open source database of physically based values for CG artists. Happy to finally launch it!https://t.co/KElILrmCje#rendering #PBR #UnrealEngine #b3d #CG @MaterialXcg #lookdev #OpenSource @UnrealEngine — Anton Palmqvist (@AntonPalmqvist) […]
from BlenderNation https://www.blendernation.com/2022/08/13/open-source-database-of-physically-based-values-non-blender/
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