Jan van den Hemel writes: When you’ve recorded a motion capture animation of a character holding a sword or some other weapon with both hands, the hand positions may not be exactly where you want them to be. You can manually adjust the hand animation, but a much easier and more accurate method uses IK […]
from BlenderNation https://www.blendernation.com/2022/06/10/using-two-handed-props-in-mocap-animation/
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