Curtis Holt writes: Hi everyone! In this video, I’ll show you a method for using vertex-baked ambient occlusion data in a geometry nodes tree to create all kinds of semi-procedural dirt buildup effects. I’ll also show you a Python script for automatically generating this data, so it can be created for any object with one […]
from BlenderNation https://www.blendernation.com/2022/05/31/using-ambient-occlusion-in-geometry-nodes/
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