Jan van den Hemel writes: When you’ve created some sculpted detail on a Plane, like the Seamlessly Tiling sculpted details from the previous video, you can bake the result to a Displacement map from the Orthographic camera. This video shows how to get the best result.

Source

from BlenderNation https://www.blendernation.com/2022/04/29/bake-displacement-maps-from-camera-view/
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