Thanks for watching! In this Blender tutorial I cover: Creating realistic Materials (Textures) with different ’Maps’ (image textures that affect: color, areas of roughness, bumps [normal map], displacement, metallic, etc.). Don’t forget to Like & Subscribe!
Video Timecode Chapter Links:
– 0:00 – Video Intro & Overview
– 0:30 – What we’ll be making in this tutorial!
– 1:05 – Starting Mesh & UV Maps
– 2:45 – PBR Materials & Texture Packs
– 7:55 – Using PBR Map Textures in Blender
– 9:13 – Color/Diffuse/Albedo Map
– 12:08 – Roughness Map
– 13:32 – Metallic (Metalness) Map
– 14:58 – Normal Map
– 17:19 – Fixing Normal Maps (DirectX vs OpenGL)
– 23:09 – Ambient Occlusion (AO) Map
– 27:54 – Displacement Maps
– 28:50 – Bump Map (using the Displacement Map Texture)
– 31:01 – The Displace Modifier & Displacement Map
– 37:39 – The Finished ’Manual’ ’Wood Planks Node Setup
– 37:47 – Using the ’Node Wrangler’ Add-On.
– 47:53 – Final Result, Video Wrap-Up, Call-to-Action, & Video Outro.
Previous Tutorial on UV Mapping: https://www.youtube.com/watch?v=QchdM9F3mPE
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PBR TEXTURES I used in this tutorial:
– Wood Planks: https://ambientcg.com/view?id=Planks012
/>- Rocks: https://ambientcg.com/view?id=Rocks004
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