aVersionOfReality writes: Its finally time for a new series on Customizing Normals in Blender 3.1. I’ll be showing a variety of methods to fix dirty shading, and also stylize it how you want by controlling the shading shapes. We’ll be learning a Normal transfer based workflow that uses Geometry Nodes and also Shader Nodes. We’ll […]

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from BlenderNation https://www.blendernation.com/2022/03/23/customizing-normals-series-overview/
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