Jan van den Hemel writes: When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.

Source

from BlenderNation https://www.blendernation.com/2022/02/18/using-a-cage-for-perfect-baking/
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