Technical artist Thomas Kole has shared a thread on Twitter detailing a shader-based solution to rendering massive forests in Cycles. The results are stunning, and the best part is that these forests are ”cheap” and effective to render. Cheap and effective to render, terrible for productivity #b3d pic.twitter.com/C7vRZvx31X — Thomas Kole (@ThomasKoleTA) February 14, 2022 […]

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from BlenderNation https://www.blendernation.com/2022/02/17/thomas-koles-trick-to-render-massive-forests-using-shaders/
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