Johnson Martin writes: You just sculpted a new character concept, retopologized it, and added an armature…but then you move a bone and realize that your topology just doesn’t work as you’d hoped it would. Organic, stretching surfaces such as skin require carefully crafted topology that deforms well in a wide range of poses. Accounting for […]
from BlenderNation https://www.blendernation.com/2021/12/30/4-modeling-tips-for-animation-ready-models/
via IFTTT