Rob Tuytel writes: In the past couple of years, I spent a lot of time in creating terrain texture scans for the Polyhaven platform. At the same time, I’m working on my 3D environment Blender courses showing the creative process of landscape design. A month ago, I slowly started to spend time making tutorials again. […]

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from BlenderNation https://www.blendernation.com/2021/11/25/creating-a-rocky-forest-scene/
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