Part 9 of a series. Walks through making a fully modeled, rigged and textured character in Blender. This video shows how to create a normal map.

00:00:00 Intro
00:01:51 setup
00:02:13 duplicate face
00:03:04 multiresolution modifier
00:03:56 setup sculpt
00:05:05 Texture sculpt – sample bias
00:06:31 Bug fix – stencil becomes hard to see
00:08:01 sculpt in lip wrinkles
00:09:37 sculpt in random subtle skin texture
00:10:30 consistent texture size
00:14:28 BAKING NORMAL MAPS
00:15:00 setup to bake normals
00:16:14 new blank texture maps to bake normals on to
00:17:33 render settings for bake
00:19:04 Bake
00:20:30 bake results
00:23:03 resize normal map
00:24:42 Plug in normal map
00:27:09 erase bad parts of bake – setup
00:29:00 edit on 2D view

00:31:07 edit on 3D view
00:39:20 Close

Techniques
00:30:25 Zoom in

Support files – https://drive.google.com/drive/folders/1b9VUlDB5bSoCeIm9mFfd4mtHEvkltpHE?usp=sharing />

Plugins Used:
MESH: F2
NODE WRANGLER
EDIT MESH TOOLS
MESH: EXTRA OBJECTS
MESH: LOOPTOOLS

Let me know you want to see more by like/comment/subscribe or support me on patreon!
https://www.patreon.com/TomCATcharacterarttutorials

-Rigged model for sale (from intro) First 100 purchases 25% off with this code: D00853BAF3CD
https://www.cgtrader.com/3d-models/character/woman/anya-stylized-digital-actor

Discord server – to share your work or ask questions!
https://discord.gg/NA5bvYddMa

Instagram
https://www.instagram.com/tomcat_character_art/

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