Todor Nikolov writes: In this two-part series, I show how to: rig and prepare any character for export to Unity use correct FBX settings in Blender that produce predictable results in Unity import FBX into Unity and adjust its settings finally, set up the imported rigged mesh as a third-person character Note that we’ll be […]
from BlenderNation https://www.blendernation.com/2021/10/06/blender-to-unity-full-workflow-for-generic-characters/
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