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BLENDER TODAY #172
Blender 2.83.18 LTS https://blender.org/download/lts
Blender 3.0 bcon2 https://lists.blender.org/pipermail/bf-committers/2021-September/051167.html
OpenTimelineIO article https://cloud.blender.org/blog/opentimelineio-in-blender/
UV EDITOR
UV Editor: Grid and snapping improvements https://developer.blender.org/rBbf06f76be6316be92a4655a41391e163d2fb1221
UV: Pack to closest/active UDIM https://developer.blender.org/rBa285299ebbf9dcb6af5734d3933b4836d38c188f
UI
UI: swap tool and regular header https://developer.blender.org/rB4cf4bb2664ebe145dac9715bbbfcc2b96f5ff175
Keymap: New preference to open folders on single click in file browser https://developer.blender.org/rB901fa96b7f595fb1d77075aaa68b2e14f57a8e31
TRACKING
Tracking: Sort motion tracking tracks by start and end frames https://developer.blender.org/rBfb820496f5b00de8ccf6927c58d24b64bc099c4f
ASSET BROWSER
Asset Browser: Initial Asset Catalog UI https://developer.blender.org/rB9d9f205dc4a9ddae3d654c64894eaca8443cacc0
Asset Browser: Support dragging assets into catalogs https://developer.blender.org/D12713
Asset Browser: Allow World assets to be drag/dropped onto the viewport https://developer.blender.org/rB986d60490c0694941e27c070780c55f07b7b4842
Assets: Expose option to reuse data-block data when appending https://developer.blender.org/rBef29bf9023f54667db7a0c2898d12a3bce0873ed
VSE: Add color tags to strips https://developer.blender.org/rB5cebcb415e76aaff74bc03c66414aa93b5c90e70
VSE: Add ASC CDL color correction method https://developer.blender.org/rB213554f24a17ea5545b8603fefcda0198297b452
GEOMETRY NODES
Geometry Nodes: String manipulation nodes https://developer.blender.org/rB29e3545194804428676b0adf881f418a96a40a9a
Geometry Nodes: Special string characters node https://developer.blender.org/rB5c0017e85a75ad004ef5f4944828074a7fa95f21
Geometry Nodes: String to Curves Node https://developer.blender.org/rBbe16794ba17246eb035bdda42bb5e69d6bf5fa40
Geometry Nodes: Random Value Node https://developer.blender.org/rB536f9eb82e07778565b789f7408f3ce81aa6d675
Geometry Nodes: Fill instances separately in the curve fill node https://developer.blender.org/rB6d162d35e2c85ea4fb990f0c459ec36064cf0550
Geometry Nodes: Curve tangent node https://developer.blender.org/rB4d51af68adb273a9e63cba196a71a404b07be95d
Geometry Nodes: Curve Sample Node https://developer.blender.org/rB17021adceaee28295b89301b4f715b6bcd8d5fca
Geometry Nodes: Curve Parameter Node https://developer.blender.org/rB4d881d9dad764dec22c057f434d3f91c26f0b0ef
Geometry Nodes: Curve Fillet Node https://developer.blender.org/rB0d350e0193f1af82274ba78f5f93702c14646a86
Geometry Nodes: Curve Subdivide Node with Fields https://developer.blender.org/rBaae96176e8c36c8bcc64e94499975ff3b0b6ec0c
Geometry Nodes: Spline Length Input Node https://developer.blender.org/rBdc30a9087c37ede31e3b7167e08995ac163999ef
Geometry Nodes: Expose Bezier handle positions as an attribute https://developer.blender.org/rB81f552e9ad1ab5705ef69cf8e7ff7ee67575d45f
Geometry Nodes: Add Rotate Euler Node https://developer.blender.org/rBc5c94e3eae74a7023c84cf0906cfa814c39f84dd
Geometry Nodes: Add side and fill segments to Cone/Cylinder nodes https://developer.blender.org/rB54927caf4fcf214428e2fcb05d378d96fde54025
Geometry Nodes: Switch Node Fields Update https://developer.blender.org/rB34cf33eb12099d3a1940de070d7dc7e88e3bebc7
Geometry Nodes: Mesh Point Cloud Conversion Nodes https://developer.blender.org/rB262b2118565826177133013c324212c66d882456
Geometry Nodes: Attribute Statistic Node https://developer.blender.org/rB05f3f11d553e97f27fc88b1dada9387acdb768a6
Geometry Nodes: new Distribute Points on Faces node https://developer.blender.org/rBe7ae2840a5e01e136ebf1f0375bdea7ad8dc2067
Geometry Nodes: new Instance on Points node https://developer.blender.org/rB617954c1438096810ce8e47f09c25c8311baac4d
Geometry Nodes: Initial socket visualization for fields. https://developer.blender.org/D12584
Nodes: initial support for socket tooltips https://developer.blender.org/rBef45399f3be0955ba8a8c678a5f5ed18ed8c7759
CYCLES
Cycles: add HIP device support for AMD GPUs https://developer.blender.org/rB044a77352f8a8a0e1f60190369d69ef26587b65f
Cycles: Only do denoising on the full-frame result. https://developer.blender.org/D12662
POTPOURRI
Constraints: change default Stretch To rotation type to Swing. https://developer.blender.org/rB8da23fd5aaa46354005b6caff83285cd61421c68
I/O
FBX export / subdivision: Write proper boundary rule https://developer.blender.org/D12204