Jan van den Hemel writes: Now that the rigid parts of the robot are parented to bones, we can move the robot parts by rotating them freely in Pose Mode. However they should only rotate on one axis each, and for that we’ll need to use Bone Constraints. https://youtu.be/eR0YilVKe7o

Source

from BlenderNation https://www.blendernation.com/2021/10/01/robot-rigging-part-3-bone-constraints/
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