Todor Nikolov writes: This is a five-part series that covers the full process of creating custom characters for Unreal Engine. ”Custom” means that we are not relying on the Mannequin skeleton or any existing blueprints. Thus it is possible to create any character – humanoid, animal, fantasy, etc. Rigging in Blender – Probably the most […]
from BlenderNation https://www.blendernation.com/2021/09/30/blender-to-unreal-full-character-workflow/
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