Part 11 of a series. Walks through making a fully modeled, rigged and textured character in Blender. This video shows how to create translucent skin with a Sub Surface Scattering map.

00:00:00 Intro
00:00:55 setup
00:02:36 setup lights
00:04:19 animate lights
00:09:48 setup brush
00:11:23 paint ears
00:12:25 check sss in cycles
00:13:05 paint nose, lips & eyes
00:14:54 hands and feet
00:21:42 smooth eyes and teeth
00:23:17 close

Techniques
00:03:47 parent lights to empty object

Support Files:
https://drive.google.com/drive/folders/1BfCYoVKYU5dUet5OpCiRyWHNgbJcwvGU?usp=sharing />

Plugins Used:
MESH: F2
NODE WRANGLER
EDIT MESH TOOLS
MESH: EXTRA OBJECTS
MESH: LOOPTOOLS

Let me know you want to see more by like/comment/subscribe or support me on patreon!
https://www.patreon.com/TomCATcharacterarttutorials

-Rigged model for sale (from intro) First 100 purchases 25% off with this code: 746444A1B2CC
https://www.cgtrader.com/3d-models/character/woman/anya-stylized-digital-actor

Discord server – to share your work or ask questions!
https://discord.gg/NA5bvYddMa

Instagram
https://www.instagram.com/tomcat_character_art/

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