Markom3D writes: We will go through the process of reducing the poly count on a 3d scan or a high poly mesh, down to an acceptable size, and then to bake a normal map and also a diffuse map in Blender. The model was downloaded from SketchFab Support me on Patreon.

Source

from BlenderNation https://www.blendernation.com/2021/09/15/simple-way-to-reduce-poly-count-and-bake-textures/
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