aVersionOfReality writes: Tired of toon shading looking like crap on your model’s face? Do you also hate doing Normal and topology editing to fix it? Here’s another method! Our mesh Normals are the source of all our shading problems, so let’s stop using them! Instead we’ll build new, clean Normals out of Object Coordinates and […]
from BlenderNation https://www.blendernation.com/2021/09/06/clean-toon-face-shading-with-object-normals/
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