Jan van den Hemel writes: When modeling a circular object or other non-flat surface, you can add holes and other details using Knife Cut and Loop Tools. But it will usually break the perfect surface smoothness. One solution is to keep a smooth subdivided version of the base shape and use a Shrinkwrap modifier on […]

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from BlenderNation https://www.blendernation.com/2021/09/04/perfect-topology-on-curved-surfaces-using-shrinkwrap-and-base-objects/
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