Outer Worlds writes: Today we’re having a look at the new curve to points node in the alpha build of Blender 3.0. A small challenge is to properly align instances to it so we decided to create a quick video about it. The default curve normals give some unexpected results once you rotate your curve […]
from BlenderNation https://www.blendernation.com/2021/07/07/solving-rotation-on-instanced-objects-along-a-curve/
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