Another day, another area of Blender gets a significant performance boost. This time around, it’s multires sculpting that is getting the increased performance treatment, courtesy of a patch by veteran Bmesh developer Joseph Eagar! https://dev-files.blender.org/file/data/do6zd37prpysxqzljd6l/PHID-FILE-4d65gdmvj2un3c67qril/Blender_%5BC_blender_Characters_Ninjas_Ninja10MultiresTest2.blend%5D_2021-05-27_10-20-01.mp4The performance increase can be especially felt on base meshes having upwards of 10000 faces, with the patch more efficiently calculating […]

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from BlenderNation https://www.blendernation.com/2021/06/21/blenders-multires-sculpting-performance-increase/
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