Gleb Alexandrov writes: If there’s a secret of creating better renders it’s probably distribution of big, medium and small shapes. The theory that I first saw in one of the Neil Blevins‘ tutorials and that has been helping me with 3d art since then.

Source

from BlenderNation https://www.blendernation.com/2021/06/05/distribution-of-shapes-theory-for-better-renders/
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