In this finale episode for season 2, work with Chunck as he finalizes the textures using Blender’s shader editor. We will learn how to add highly flexible paint jobs for our car, all by using procedural shader nodes and a bit of simple image manipulation!
CC0 Textures: https://cc0textures.com/
0:56 Planter Pot
2:00 Spikes and Metals
2:46 Metal Sheets
5:00 Car Body
7:40 All of our hard work!
7:52 Outro and puns
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