In this finale episode for season 2, work with Chunck as he finalizes the textures using Blender’s shader editor. We will learn how to add highly flexible paint jobs for our car, all by using procedural shader nodes and a bit of simple image manipulation!

Free project resources: https://cgcookie.com/resource/let-s-build-it-in-blender-season-2-kinda-fast-mildly-furious-car-build

CC0 Textures: https://cc0textures.com/

Chapters
0:00 Introduction
0:18 Cactus
0:56 Planter Pot
1:33 Dirt
1:54 Helmet
2:00 Spikes and Metals
2:46 Metal Sheets
3:48 Tires
5:00 Car Body
6:21 Logo
6:54 Mirrors
7:05 Headlights
7:40 All of our hard work!
7:52 Outro and puns

“WHO IS CG COOKIE?”
We are real people! (OK, maybe some of us are cyborgs – we don’t ask.)

CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.

❤️ If you love what we do, please support us by getting a membership at www.cgcookie.com (That’s how we can afford to pay our bills..and coffee. We need lots of it.)

“WHERE SHOULD I START LEARNING BLENDER?”
For Blender beginners, we have a free tutorial series “Getting Started with Blender” http://bit.ly/36xCDVJ

“I WANT MORE CG COOKIE IN MY LIFE!”
Got it. Here’s where you can reach us!
http://instagram.com/cgcookie
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http://facebook.com/cgcookieinc

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