mozzy69 writes: Adapting to a non-linear approach when building characters can result in more natural outcomes for artists. As you are free to jump between sculpting, texturing and animating the process becomes more organic and can lead to spontaneous results without compromise on the integrity of that asset within other pipelines. When working within a […]

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from BlenderNation https://www.blendernation.com/2021/01/30/how-to-build-game-ready-characters-with-a-non-destructive-workflow/
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