jimillustrator writes: You can add a removable hat to a character with a rig using a combination of non-deform bones, bone constraints, drivers and custom properties. It’s a completely modular system that can be added to an armature without affecting any of the bones used to animate the character itself. 1) I added a new […]
from BlenderNation https://www.blendernation.com/2020/12/19/rigging-a-removable-hat/
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