Riccardo Bancone writes: This is the Breakdown a character for Unreal Engine that I created some time ago for the game Daymare: 1998, by Invader Studios. I was responsible for sculpting, retopology and texturing. I did the block-out in Blender, then continued the sculpting in Zbrush and back to Blender for retopo. I did the […]


from BlenderNation https://www.blendernation.com/2020/11/21/castor-h-a-d-e-s-game-character-breakdown/


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