Fruit Ninja 2 Tech Talk: Creating with data-driven components | Unite Now 2020
Halfbrick programmer Andrew McGill explores the tools used to create UI in the fruit-slicing sensation, Fruit Ninja 2. Learn how you can develop data-driven Prefabs in the Unity Editor, and how to use these intuitive components for an expandable system that enhances iteration and creativity.

Speaker(s):
Andrew McGill, Programmer (Halfbrick)

? Find out more about Halfbrick, the creator of Fruit Ninja 2: https://on.unity.com/38hFEgp

? Dive into Unite Now year-round to join us for live sessions or watch sessions on-demand: https://on.unity.com/2TTxl1Z
? Did you find this video useful? Room for improvement? Complete this survey to let us know: https://on.unity.com/32ePMCL

View on YouTube