Fruit Ninja 2 Tech Talk: Creating with data-driven components | Unite Now 2020
Halfbrick programmer Andrew McGill explores the tools used to create UI in the fruit-slicing sensation, Fruit Ninja 2. Learn how you can develop data-driven Prefabs in the Unity Editor, and how to use these intuitive components for an expandable system that enhances iteration and creativity.

Andrew McGill, Programmer (Halfbrick)

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