Matt Overby’s GSoC project, Volumetric Soft Body Simulations, was mentored by Sebastian Parborg. This project aimed to implement a volumetric soft body solver in Blender, distinguishing itself from the current soft body implemention by being able to compute large time steps, and most importantly, to preserve volume during soft body simulations. New Softbody Solver Throughout […]
from BlenderNation https://www.blendernation.com/2020/10/17/gsoc-2020-overview-volumetric-soft-body-simulations/
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