Blender 2.9 Multires Sculpting & Substance Painter Texturing
In this Blender 2.9 tutorial I show how to export the high and low poly meshes that were created with multires sculpting. The exported FBX files I import to Substance Painter, bake the mesh maps and do an auto uv unwrapping in Substance Painter. After that I apply a smart leather material for texturing the model.

See my social profiles here:
Merch Store:

Production Music courtesy of Epidemic Sound:

View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>