ANSV Remeshing Armature Bones Into 3D Mesh Using Nodes
#motioncapture #armature #sverchok #animationnnodes
In this episode, I am revisiting an old tutorial on remeshing bones into 3D mesh and updating it for Blender 2.9x.
We can use SV nodes or Animation Nodes to do this. SV is better to convert rest position bones while AN is actually good with animated pose bones, to instance 3D mesh like Cylinder to replace each bone while respecting center position, rotation, length of bone etc.
Check out the BLEND example below for the node setup.