Blender 2.9 Multires Sculpting Tutorial
In this Blender 2.9 tutorial I show you how to use the Multires Modifier for Sculpting. As an example I use the axe model and add the bandages using the multiresolution modifier.
First I add a cylinder to create the basemesh. The I appned th multires modifier to the object and increase the subdivision level to 5, to create a high resolution.
The advantage of the multires modifier when comparing it to the voxel remesh workflow is, that it is non-destructive. The low poly basemesh can be reuses and there is a new option called Sculpt base mesh. When you check this, you can change the topology of the mesh in higher subdivion level but the base mesh is adjusted as wel.
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