EEVEE just got GGX Multi-scatter support, courtesy of Clement Foucault, the brain behind the powerful render engine. Multi-scatter becomes very useful in materials that have high roughness, by better preserving energy over the traditional GGX implementation, which tends to darken around the edges. GGX Multi-scatter usually comes with a noticeable performance hit, but Clement’s implementation […]

The post EEVEE gets GGX Multi-scatter support appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/09/24/eevee-gets-ggx-multi-scatter-support/
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