Blender Hardsurface Sculpting Tutorial : Basemesh
In this Blender tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender 2.91.

For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crsip surface.

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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