h0bB1T writes: Starting with the first version, you could design complex materials for your models in a visual pleasing and supporting way. With this next step, you can bake those materials in resolutions up to 16K, directly in Blender. Bake diffuse, metallic, specular, roughness, gloss, normal, normalDX, glass, emission, alpha and occlusion to either PNG, […]

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from BlenderNation https://www.blendernation.com/2020/09/14/material-wizard-v1-2-released/


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